TOWER OF FAILUREA HECKLER GAME
The HecklerTHE HECKLER HAS THE FLOOR
A BRIEF INTERRUPTION FROM THE CRANE

LISTEN UP. I ONLY EXPLAIN THIS ONCE.

1. Tap the play area or press Space to drop the block. The first one is safe. Try not to brag.

2. Aim for the centre. Overhang is cut away. Miss the tower and this attempt is over.

3. The crane speeds up every floor. Stack blocks to earn points and visit Heckler Shop when you need a hand. Yes, I help. Try not to get used to it.

Tap. Stack. Prove him wrong.

The first block sets your tower’s position: you cannot miss and it earns no points. It counts as floor one. Tap the play area, or press Space, to release the next block from the Ego Crane. Overhang is cut away; the next block matches the width that remains.

A complete miss ends the tower. Better overlap earns 10–100 base accuracy points. Base rewards for consecutive perfect hits are 100, 125, 150, 175 points, and so on. A partial hit or miss resets the streak.

The crane starts at Speed 1 and speeds up each floor. Earn points and visit Heckler Shop for help. Aim guide lasts one drop. Widen top restores lost width, up to the first block’s width. Slow crane halves movement for the rest of the tower; each further purchase halves it again. Buy an aid once before a drop, then again after landing.

Crane Rewind costs 1500 points. After a successful landing it cancels the last drop and its points, restores your previous perfect streak, and lets you retry that block. You must have had 1500 points before that drop. Rewind cannot save a fallen tower.

Each block is a setback. Its full name and Heckler’s response stay beside the tower. Past blocks are in the Tower log.

Every new tower starts with 0 points unless you use a starting-points boost. Coins, unlocked cranes and your roast collection stay on this device. Coin boosts and upgraded cranes affect normal games only.

Friend challenges use the same block order and starting kit. Each challenge shows which help is allowed. Beat your friend’s floor count.

A rewarded ad can retry a missed drop in a normal game when an ad is available. Daily Challenge gives one attempt each day and a second after a rewarded ad. No third attempt. One ad rescue per active streak can save yesterday if you missed it; the rescued day adds 0 floors.

Heckler dares you.

Your Tower of Failure result card

Share the card and message. Offline? Send the game file too.

Leave this game?

Your current run will end.

Heckler